Feb 08, 2008, 08:30 AM // 08:30 | #21 | |
Jungle Guide
Join Date: Jun 2007
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Feb 08, 2008, 08:40 AM // 08:40 | #22 |
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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So, old... apparently from before people realized that pets aren't all that great. Sure they have some good uses, but generally they're limited by the fact that you have to spend two extra slots, as well as others to keep your pet alive.
The worst is people who bring pets, but don't put any points into Beast Mastery. Seriously, it's just stupid, almost like bringing [wiki]Signet of Agony[/wiki] with no Blood Magic or condition removers. |
Feb 08, 2008, 09:29 AM // 09:29 | #23 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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I would like to use my pets more often and have run a beastmaster build a few times but its not easy to fit the build into normal pug playing.
They are imo invaluable in the early game stages when party size is small. As for ressurecting a very old post sometimes a new player is between a rock and a hard place. Make a new post about something that's been posted on before invites sarky comments from players along the lines of oh no not again it's all been said. You also get moderator comments saying they should have done a search before posting. On the other hand if they do the search and reopen an old post they also come in for critisism. Well listen up, this game changes by the month and what was posted a year ago may no longer be true. If someone wants to ask a genuine question have a little charity and answer rather than ignore. Ignore rather than flame. Not especially lecturing to the posters on this thread, its something that's been on my mind for a while. We as a community are in danger of stifiling new ideas and views on the game by appearing unforgiving in our rules on posts. Anyway it's how I feel, thanks for listening. |
Feb 08, 2008, 09:41 AM // 09:41 | #24 |
Ancient Windbreaker
Join Date: May 2005
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Since this thread has been ressurected .......
A lot of people bring a pet as just a "meat shield". Try running a dedicated BM build, where at least 3/4 of your bar is BM skills. You pet IS your primary weapon and you add some auxillary damage. My guild has several players that have tried this and really like it. We have even formed parties of 3 or 4 BM's and had a lot of fun. |
Feb 08, 2008, 09:48 AM // 09:48 | #25 |
Academy Page
Join Date: Jun 2006
Location: Netherlands
Profession: R/
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I always keep my crab out, greatest tank there is. But i run a lot of beastmaster skills, heal as one rarely leaves my bar.
On a sillier note i gave all my heroes crabs too, crab army!!, no need for warriors. You ll be suprised how much damage they do and take(and i dont have a lot of beastmaster points on my heroes) mzzls |
Feb 08, 2008, 10:38 AM // 10:38 | #26 |
Forge Runner
Join Date: May 2005
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Pets can eat up damage. They have 80 AL and lots of HP. And they do not suffer DP in PvE.
They take up 2 slots at least, and when they die, you need high Beast Mastery or your bar is unusable for quite some time. The higher BM, the more HP they have when you resurrect them. I usually run 13 Expertise, 12 BM, 12 Marksmanship when I use a pet. BM is like Weapon Mastery for your pet, a Dire pet does some damage on its own and soaks up damage. Due to the low 420 HP it also takes a lot of aggro away from the party. Hero/Hench Monks also heal pets, so they have their use. Unfortunately the synergy with MMs is broken, they no longer leave corpses. But Barbs/Mark of Pain and other Hexes can still benefit from having some more meatbags punching on the target. In general I have moved away from pets. I prefer to add Lightning Reflexes and Whirling Defense for PvE, especially if we already have a corner-blocking warrior or SY spammer. Instead of pets I invest some 10 points in channeling magic for Splinter Weapon. If you have more rangers, adding splinter Weapon to a pet is a good idea unless you have Barrage/Volley or someone with Cyclone Axe yourself. |
Feb 08, 2008, 12:57 PM // 12:57 | #27 |
Lion's Arch Merchant
Join Date: Feb 2008
Location: Denbigh, Wales
Guild: Zero Zero
Profession: R/
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I'm only level 9 but I think having a pet is worth the two skill places used up but mainly, as said before, to take the attacks off you so that you can gain that important advantage over a group of enemies.
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Feb 08, 2008, 01:03 PM // 13:03 | #28 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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For Ranger primaries pets can be a powerful tool, if you know how and when to use them.
However for most all secondary rangers a pet is simply a liability. |
Apr 25, 2008, 06:08 PM // 18:08 | #29 |
Krytan Explorer
Join Date: May 2007
Profession: P/
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Actually, I'm glad this post was re-opened because I was just doing a SEARCH for information about the usefulness of pets myself! Rather than start a new one, aren't we supposed to look for a thread that already is discussing a particular topic?
For my specific interest: aside from B/P, or bunny thumper builds, is a pet useful for - in my case - a Rit primary, for instance? My Rit has a lvl3 Tiger I got doing the beginner quests at Shing Jea, but never used. I only ever see Rt/R Splinter builds, but no Rt/R beast builds. (I know - not really viable, and why play with sub-par builds?) That said, I would like to level up my Tiger just to have it as a cool companion when I want! (It's no different from questing and spending tons of platinum on Obsidian Armor. Functionally, it makes no difference. So, why do it? Because it's cool!) If anyone has a useful - doesn't have to be "game winning" - Rt/R build that utilizes pets, I'd be interested! (And I assume weapon spells work on pets, right? Haven't tested it yet.) PvE, please! And I have all 3 campaigns, but not EotN. Thanks! Last edited by sixofone; Apr 25, 2008 at 06:37 PM // 18:37.. |
Apr 25, 2008, 06:36 PM // 18:36 | #30 |
Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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I run a rt/r with a pet. Wep spells can be cast on the pet as well as ancestors rage. Great Dwarf wep is a good one for the pet.
Make sure your pet is dire so that he attracts enemies and will be your tank, this will make the enemies surround your pet for ancestors and possibly splinter wep on it. Try something like this: Only put 10(overcomes weakness) max in bow and get a q9 bow, the rest in spawning/channeling with leftovers in beast Volley Spirt's Strength Splinter Weapon Ancestors Rage Great Dwarf Weapon/Warmongers/Nightmare Wep Charm Animal Comfort Animal Death Pact Signet/Distracting Shot/Poision Tip Signet/EoE Last edited by cgruber; Apr 25, 2008 at 06:52 PM // 18:52.. |
Apr 25, 2008, 06:51 PM // 18:51 | #31 | |
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Apr 25, 2008, 07:12 PM // 19:12 | #32 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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I have run a Ranger primary as well as secondary through Prophesies Factions and into Nightfall.
My experience is mixed, while its useful to have a pet at times it does demand a huge commitment to the pet for it to function as a fighting beast rather than just a distraction in the fight. First you need to put a lot of points into beast mastery this greatly limits the points you can put into other areas. Once you commit points to expertise for energy management and bm your pretty lucky to have much left for Marksmanship. Then there are the 8 skills you have 2 are already taken up with pet skills and you probably need 4 more to have decent pet atack defence and protection. If you comonly take res as a skill that leaves 1 spare for other use. The bottom line is use the pet as a distraction and remain more or less a fully functioning ranger with good useful skills or leave all the attacking to your pet. The main problem with that is the inability to order the pet to attack an enemy without entering the agro circle and becoming a target yourself. Unless thats been changed since I last ran my pet. |
Apr 25, 2008, 08:52 PM // 20:52 | #33 |
Desert Nomad
Join Date: Nov 2006
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wow, poor thread got brought back from the grave twice.
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Apr 25, 2008, 09:03 PM // 21:03 | #34 |
Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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R/P Spearchucker ftw! (with pet ofcourse)
With brutal Strike my pet can do upwards of 60dmg, and with poisonous can poison for 17secs, def useful. |
Apr 25, 2008, 09:13 PM // 21:13 | #35 |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Original question.... how much good do pets do?
simple answer - best use for a pet is as support DPS on a weapon-wielding ranger - thumper/packhunter etc. By themselves, pets suck far too hard to be any good. |
Apr 25, 2008, 09:14 PM // 21:14 | #36 |
Frost Gate Guardian
Join Date: Nov 2005
Location: The Citadel
Profession: R/
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When farming, I have 4 characters (all with Ra primary or secondary) and 4 pets (white tiger, polar bear, iguana, and flamingo).
You get the benefit of extra damage and meat shields without the pets claiming the loot. |
Apr 26, 2008, 12:41 AM // 00:41 | #37 |
Krytan Explorer
Join Date: Apr 2005
Location: Canada
Guild: [FiRM[]
Profession: R/
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Pets are an all for nothing thing for them to be useful. You have to either spend a ton of points for them to be good or only put your spare points in there just to take aggro off you. For them to be useful in combat you need to have the points to put into BM. Also you have to have two skills slots for Charm and Comfort animal or just Charm.
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Apr 26, 2008, 12:55 AM // 00:55 | #38 | |
Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
if ur holding a staff... then ur pretty much bein useless in pve... pets r nice to get an extra source to trigger daze from bha or if theres a barbs/mop nec on ur team...another trigger for that bodyblock/tanking purposes, etc but really....a pet will never be as good as a human player and it should be that way, rite? so i wouldnt recommend creating a pure bm buid |
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Apr 26, 2008, 02:20 AM // 02:20 | #39 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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For a Rit/Ranger the most you can hope for with your pet is to treat it like an extra spirit.
Bring a weapon spell or two and some spirits then your basically just healing the pet to keep all your skill from reseting. You wont be dealing much damage, but it can be fun and the pet + spirits if they actually hit the same target at the same time can stack up a decent DPS. |
Apr 26, 2008, 03:19 AM // 03:19 | #40 |
Wilds Pathfinder
Join Date: Sep 2007
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Pets are pretty good if you know how to use the Beastmastery Skills very, very good.
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